Main one im trying to get working is spawn more NPC's. If any of those is not there to begin with that's also fine. The sync attribute would be present on the xml node, right beside the id and lastupdate attributes. I got some mods working just deleting the ID and last update but I do not know where the synch attribute is so I assume some arent working cause of it. I cant figure out an example of deleting Synch attribute to delete on the xml. For some mods it's also necessary to clean up the elements if they contain references to other workshop mods. Specifically that means removing the id, lastupdate and sync attributes from the element. Afterwards it's necessary to edit the content.xml file inside the mod folder and removing the workshop references. Now you can copy over the mod files from the XR extensions folder to the XRVR extensions folder. This triggers the subscribed mod to download. You can subscribe to the mod in non-VR X Rebirth, then start X Rebirth and exit from the menu directly again. The second option is somewhat harder and I'd not recomment you to try this unless you feel confident diving into X Rebirth modding a bit. The easier option would be to get the mod from the Egosoft forums or the X Rebirth Nexus[ and manually install it to the X Rebirth VR extensions folder. You can actually use many X Rebirth mods with X Rebirth VR, but not through the workshop: I copied some mods from my XR extensions folder over to XRVR extensions folder, but the in-game menu says they are all disabled, is there anything else I need to do to enable them?Įdit: Ah, someone in the Steam community answered this:
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